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Post by admin on Mar 10, 2006 14:10:19 GMT 3
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Ookami
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AKU SOKU ZAN
Posts: 18
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Post by Ookami on Mar 19, 2006 8:35:26 GMT 3
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Post by codeseeker on Nov 22, 2007 1:22:58 GMT 3
Ok this seems like an intresting board, im going to help: I am a 15 year old programmer , and i am currently using Allegro as my library for 2D Development. I am the leader of: www.caedmongames.com , and this december or christmas we are releasing a game written in pure C++ . Anyways: to make 2D (* 2-Dimensional *) Games Cross Platform Go With: Allegro Library - www.allegro.cc what is allegro?: its a cross-platform game programming library, that is graphically enhanced by low-level graphics routines. My opinion: it is a great library, it basicly does everything you would want a library to do. And its FREE For 3D Games: You can go with commercial engine: Irricht OR Go with a free / open source engine * a bit harder. * - made for graphics only. Ogre3D Engine. For consoles: HAM Dev KIT: For programming GBA Consoles. You will need a copy of Nintendo GBA programming , avaible on jhonathan harbours site for FREE!!! Artificial Intellegence (* EVER WANTED TO MAKE THE MOST BASIC BUT ADVANCED AI? *) simple! just use the geometric distance formula! 2D FORMULA!!! (x2-x1) Squared + (y2-y1) Squared SQRT = Distance 3D FORMULA!!! (x2-x1)Squared + (y2-y1)Squared + (z2-z1)Squared SQRT = Distance note: this formula checks to see the distance between two sets of cordinates. handy for attack's path-finding and more. You will need to obtain your 3D or 2D objects X,Y OR Z cordinates to implement this formula. I hope you all explore the options i have gave. enjoy!
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Ookami
Orientation
AKU SOKU ZAN
Posts: 18
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Post by Ookami on Nov 28, 2007 9:27:24 GMT 3
Wonderful post, codeseeker. Thank you for your interest in our board .
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Post by awet on Dec 22, 2008 12:30:44 GMT 3
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Post by awet on Dec 22, 2008 12:31:28 GMT 3
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Post by awt on Dec 22, 2008 12:32:15 GMT 3
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Post by awet on Dec 22, 2008 12:32:49 GMT 3
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Post by awt on Dec 22, 2008 12:33:35 GMT 3
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